﻿/*-----------------------------------------------
// File: ConstData.cs
// Description: 
// Author: Shaobing	492057342@qq.com
-----------------------------------------------*/
using UnityEngine;
using System.Collections;
public class ConstData
{
    public const int SKILL_BUFF_COUNT = 3;//Release产生BUFF数量
                                          //public const double Skill_dmg_Factor1 = 1;
                                          //public const double Skill_dmg_Factor2 = -0.05;
                                          //public const double Skill_dmg_Factor3 = 0.05;
                                          //public const double Skill_dmg_Factor4 = 1;
                                          /*--------------------------------------
                                                  (3)    11  12  13  14  15
                                                  (2)    6   7   8   9   10              Defender
                                                  (1)    1   2   3   4   5
                                          镜头->
                                                  (1)    1   2   3   4   5
                                                  (2)    6   7   8   9   10              Attacker
                                                  (3)    11  12  13  14  15
                                                         (1) (2) (3) (4) (5)
                                          --------------------------------------*/
                                          //public const int rowNum = 3;            // 站位行数
                                          //public const int colNum = 5;            // 站位列数
    public const float blockX = 1f;         // 站位格子X
    public const float blockZ = 1f;         // 站位格子Z
    public const float positionOffset = 3f; // 敌我双方站位对中点的偏移量Z
    public const string deadParticleId = "3";

    public const float ultimateMoveBackTime = 0.5f;


    public const string extendResPostfix = "_battle";
    public const string extendFace = "_face";
    public const string extendResFieldPostfix = "_field";
}
